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Every year thousands of people try to reach Europe by land, journeying on foot across the mountains, rivers and fields of the Balkan route connecting Asia to Europe. They face "the game": attempting repeatedly to cross borders trying to avoid being arrested and pushed back by border police. Go, friend, go spans across the ports of Patras in Greece, the forests by the border town of Šid in Serbia, the abandoned factories in the Bosnian Una Sana canton, and the arrival point in Trieste's public squares, all peripheral hotspots of migrant lives in transit. In bringing together different stories employing several narrative techniques, the film is an experiential journey made of observation, found footage and animation, and it aims to draw the viewer to feel the contrasting experience of resilience and resourceful hope that can be found in a context of destitution and violence.